The system allows players to interact with images and objects over the screen though the simple manipulation of real objects such pens, cubes and other devices; web-cams function is to detect the position and orientation of such real objects over the screen, thanks to a specific Binary Mark Reconnaissance Library that recognizes binary marks situated upon the objects. This innovative form of interaction that joins real and virtual elements together will permit a better approach to the platform.
Applications, games, user’s and expert’s registration data as well as cognitive skill progression will be all managed by a normal pc equipped with a simple data-base that will allow elderly specialists involved in the project to follow users’ progresses from any pc with an internet connection.
Play and leisure activities to practice elderly cognitive abilities are the basis of the Eldergames project. The Eldergames platform brings together a classic main Memo-game, in which players have to remember and pair different related cards (language, calculation, images cards), and other cognitive training exercises specifically chosen by the experts according to user’s needs and requirements.